The #1 STEAM
Education Program

Hands-on projects that inspire tomorrow's leaders.

Perfect For

Supplemental School Curriculum
After-School Enrichment
Summer and Winter Camps or Classes
STEM/STEAM Clubs and Science Labs
Community-Based Learning Programs

The Most Exciting

Award Winning Curriculum

Transform your classroom with engaging hands-on STEAM projects. TinkRworks combines real-world challenges with cutting-edge tools to boost creativity, critical thinking, and problem-solving.

Our PreK–12 program offers classroom-ready projects, proven resources, and flexible implementation to fit your goals.

Inspire PreK-12 Classrooms

The Most Innovative
STEAM Curriculum

PreK–12 STEAM Curriculum

Classroom-Ready STEAM Instruction

Professional Development

Accessible for All Teachers

Hands-On Projects

Boost scores and increase interests

Learning Portal

Streamlined Students Can Code Their Creations

Testimonials

What Our Partners
Are Saying​

“From an administrator’s point of view, the biggest success is that teachers enjoy using TinkRworks in their classrooms. They see their students engaged in something rigorous and relevant and that leads to a classroom that is well-managed. Students want to participate. You can’t say that about a lot of programs.”

AARON ESPER, Ph.D.

Director of North Central CTE Cooperative

I incorporated the TinkRworks Art Electric project in my classroom. My fourth graders were engaged and excited throughout the project. They enjoyed learning the different components of the project and being able to design it how they wanted to. It allowed them to be creative and express themselves while learning how to code. The projects have all the resources and tools you need to implement the project lessons with your class. I’m excited to try other projects from TinkRworks.

Courtney McNabb

STEM Teacher at Manchester Academic Charter School in Pittsburgh 

2023-MACS-Logo_10_300x76

“Even our special education students benefit from TinkRworks. There’s little that makes us happier than seeing equity and access at work with every student accessing the curriculum—and flying their own drones in the middle school hallway!”

REBECCA LARATTA, Ed.D.

Assistant Superintendent for Curriculum, Instruction, and Student Services at Gower School District 62

Accessible Enrichment

STEAM GREATNESS FOR ALL STUDENTS

At TinkRworks, we believe every student has the capacity to achieve greatness. Our approach embraces every learner and, through differentiated instruction, ensures that all students have an onramp to develop skills that prepare them for exciting careers in the real world. 

Based on the belief that project-based learning is a powerful equalizer, TinkRworks is a STEAM learning system that supports academic goals while creating an accessible learning environment for all students.

Transform Learning

Project-Based Learning

Art Electric

Grades PreK–8

Reusable

Pampered Plant

Grades 2-5

Reusable

TinkRbot Scout

Grades 3–5

Reusable

Tech-A-Sketch

Grades 3-5

Reusable

LaunchPad

Grades 3-8

Reusable

TinkRdrone

Grades 6-8

Reusable

TinkRsynth

Grades 6-8

Reusable

TinkRbot Explorer

Grades 6-8

Reusable

Pushes, Pulls & Pins

Grades PreK–2

Reusable

Smart Lamp

Grades PreK–2

Reusable

Social and Emotional Learning

A Smarter Option for STEAM Learning

TinkRworks makes evidenced-based social and emotional learning (SEL) an integral part of PreK-12 classrooms. Laser-focused, skills-rich projects teach essential STEAM concepts while also developing vital social and emotional competencies like communication and resilience.

By prioritizing SEL alongside academic achievement, TinkRworks helps students develop essential interpersonal skills including:

Free STEAM
Resources

STEAM Project-Based Learning Made Simple

STEAM Made Simple
Blog

STEAM Superheroes Classroom Kit

Research-Backed Results

STEAM Project-Based Learning

Research shows STEAM PBL motivates students, fosters collaboration and critical thinking, and enhances classroom culture. Teachers also report higher satisfaction with this creative, student-driven approach.