STEAM Academy


STEAM Academy

Project Description

Bring STEAM concepts to life with programmable art. Students assemble, design, and program their very own masterpieces with customizable lights and sounds that enrich their artistic themes. Along the way, students learn about the science of light and sound, how electricity and circuits work, and how echolocation can be mimicked with technology. This project supports Social and Emotional Learning through activities that allow students to relate how sound and color affect how they feel.

Classroom assembling a project

Key Concepts

Arduino, Art, Bluetooth, Circuit, Circuit Board, Coding, Colored Light, Electricity, Electrons, Echolocation, Engineering, Light, Math, Music, RGB pixel, Science, Sound, STEAM, Shadow, Technology, Ultrasonic sensor, Vibration

Essential Question

What can we create that uses all five parts of STEAM?

Preview our STEAM curriculum with the TinkRbot Lesson Sampler (Grades 3-5).


Summary of Standards


Computer Science Teaching Association Standards (CSTA)
Students will select and operate appropriate software, use appropriate terminology when describing computing systems, model how programs store and manipulate data, and develop plans that describe a program’s sequence of events, goals, and expected outcomes.

Common Core ELA
Students will determine the meaning of unknown words, participate in collaborative group discussions, and demonstrate understanding of text.

Common Core Math

Students will understand the relationship between numbers and quantities.

Next Generation Science Standards (NGSS)
Students will plan and carry out investigations, recognize cause and effect patterns, and use mathematics and computational thinking.


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