Using a circuit board, microcontroller, programmable LEDs, and a speaker, students program their masterpieces into life with lights and sounds that enrich their artistic themes. Through exploratory and kinetic activities, students examine the science of light and sound, discover how electricity and circuits work, and learn how echolocation can be mimicked with technology. This project supports Social and Emotional Learning through activities that allow students to relate how sound and color affect how they feel.
Arduino, Art, Bluetooth, Circuit, Circuit Board, Coding, Colored Light, Electricity, Electrons, Echolocation, Engineering, Light, Math, Music, RGB pixel, Science, Sound, STEAM, Shadow, Technology, Ultrasonic sensor, Vibration
What can we create that uses all five parts of STEAM?
KINDERGARTEN
Computer Science Teaching Association Standards (CSTA)
Students will select and operate appropriate software, use appropriate terminology when describing computing systems, model how programs store and manipulate data, and develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Common Core ELA
Students will determine the meaning of unknown words, participate in collaborative group discussions, and demonstrate understanding of text.
Common Core Math
Students will understand the relationship between numbers and quantities.
Next Generation Science Standards (NGSS)
Students will plan and carry out investigations, recognize cause and effect patterns, and use mathematics and computational thinking.
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