Why STEAM Matters
WHY STEAM MATTERS
STEM/STEAM teaches 21st century skills and real-world problem solving. This cross-curricular teaching method fosters creativity, persistence, self-expression, collaboration, social and emotional skills, and critical thinking.

The Case for Project-Based Learning
This report highlights the research behind project-based learning (PBL) and offers tips on how to select a PBL program for your classroom.
STEAM EDUCATION BLOG
Looking for expert tips or STEM project ideas for your classroom?
Our STEAM Made Simple blog provides educators with timely articles and free resources on STEM/STEAM.
Free Makerspace Activities for K-8
TINKRPEDIA STEAM LESSONS
Maximize your makerspace with skills-rich lessons.
TinkRpedia has everything you need to get started with STEM/STEAM Project-based Learning. Browse our educator-curated Makerspace Lesson Library for a free collection of hands-on projects—featuring lessons for high/low-tech makerspaces that cover a variety of subjects and difficulty levels.
Written by STEAM educators, each lesson includes a materials list, step-by-step instructions, teacher tips & tricks, and supplemental resources.

Webinars
Webinars
View TinkRworks upcoming STEAM Webinars for teachers and administrators. Educators can earn CPDU’s for these informational sessions.
Please check back often to see upcoming events and webinars as they are added to the schedule.
Name of Webinar
Name of Webinar
Name of Webinar
Registration Form
Funding Opportunities
FUNDING OPPORTUNITIES
Title Funding
Title I:
If you’re a Title I school (greater than 40% low-income students), TinkRworks STEAM curriculum can be part of your Title I budget. This U.S. Department of Education report has case studies that show innovative uses of Title I funds towards STEM clubs and summer camps


Title II:
Title IV: Part A
Since Title IV funds were specifically written to increase STEM opportunities and access, TinkRworks is a natural fit here as our STEAM curriculum integrates science and technology learning opportunities in a classroom-based or after-school settings.Title IV: Part B
TinkRworks hands-on STEAM experiences can be part of your 21st Century grant. Our curriculum can easily be adapted and delivered for before-and after-school programs. Many schools have used their Title IV Funds for licensing TinkRworks curriculum and student project kits under this grant.
Interested in using your title funds on TinkRworks curriculum?
Get in touch at info@TinkRworks.com
Success Stories
SUCCESS STORIES
Videos
STEAM Curriculum
Impact & Student Experiences
Professional Development (PD)
STEAM-X
Who We Are and What We Do
QUESTIONS? WE'RE HERE TO HELP.
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