In the News


Why STEAM Matters


STEM/STEAM teaches 21st century skills and real-world problem solving. This cross-curricular teaching method fosters creativity, persistence, self-expression, collaboration, social and emotional skills, and critical thinking.

The Case for Project-Based Learning

This report highlights the research behind project-based learning (PBL) and offers tips on how to select a PBL program for your classroom.

STEAM Webinar


By TinkRworks

TinkRworks is excited to offer a STEAM Webinar for educators.

During this hour-long webinar led by a TinkRworks facilitator, learn how to bring STEAM to life in the classroom by getting hands-on with LaunchPad. Use a simple drag and drop programming environment to make your project light up and play music. If this is fun for teachers, imagine how your students will feel!

Join us for this unique TinkRworks experience. No prior coding or electronics experience needed!



View TinkRworks upcoming STEAM Webinars for teachers and administrators. Educators can earn CPDU’s for these informational sessions.

Please check back often to see upcoming events and webinars as they are added to the schedule.

Registration Form

Funding Opportunities


TinkRworks STEAM Curriculum & Projects can be part of your title funding and/or grant-writing opportunities, opening the door to bring exceptional STEAM projects to your school. We’re happy to partner with you in these opportunities!

Title Funding

Title I:

If you’re a Title I school (greater than 40% low-income students), TinkRworks STEAM curriculum can be part of your Title I budget. This U.S. Department of Education report has case studies that show innovative uses of Title I funds towards STEM clubs and summer camps

Title II:

TinkRworks curriculum is led by trained and certified educators who undergo comprehensive professional development; this can be written into a Title II grant for your school.

Title IV: Part A

Since Title IV funds were specifically written to increase STEM opportunities and access, TinkRworks is a natural fit here as our STEAM curriculum integrates science and technology learning opportunities in a classroom-based or after-school settings.

Title IV: Part B

TinkRworks hands-on STEAM experiences can be part of your 21st Century grant. Our curriculum can easily be adapted and delivered for before-and after-school programs. Many schools have used their Title IV Funds for licensing TinkRworks curriculum and student project kits under this grant. 

Interested in using your title funds on TinkRworks curriculum?
Get in touch at

Grant Writing


TinkRworks is committed to partnering with schools and organizations to identify and secure funding opportunities to help implement TinkRworks curriculum and projects in your organization. Sources of grants include local-community grants, corporate grants, and federal grants. Examples include:

  • Wal-Mart Community Grants
  • Dell Technologies
  • Educators of America
  • AT&T

Interested in partnering with us on grant-writing opportunities to get TinkRworks hands-on STEAM curriculum & projects in your classroom?
Get in touch at

Success Stories



STEAM Curriculum

Impact & Student Experiences

Professional Development (PD)


Who We Are and What We Do


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