Pushes, Pulls and Pins

KINDERGARTEN - GRADE 2

Pushes Pulls and Pins

Project Description

Explore forces and programming with an electronic tabletop puck bowling game. Through experiments and kinetic exercises, students learn about the effect of push and pull forces, different materials, strength, speed, direction, and collision on the movement of objects. While exploring these concepts, students learn how to program their projects to use light sensors to determine how many pins have been knocked down. They flex their creative muscles by composing and coding music, as well as designing animations that indicate strikes and spares.

PushesPullsPins_Students

Key Concepts

Bowling, Pins, Lane, Strike, Spare, Gutter Ball, Sensor

Essential Question

How can we use electronics and coding to help us understand strength and direction of forces?

mechanic

Summary of Standards

KINDERGARTEN

Computer Science Teaching Association Standards (CSTA)
Students will select and operate appropriate software to perform a variety of tasks, use appropriate computer science terminology, and create and follow algorithms.

Common Core ELA
Students will participate in collaborative conversations, ask and answer questions, and learn new content-specific vocabulary terms.

Common Core Math
Students will add and subtract numbers within 20.

Next Generation Science Standards (NGSS)
Students will conduct an investigation to compare the effects of different strengths and different directions of pushes and pulls on the motion of an object. They will also analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull .

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